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6c349c2ada
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main
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708a7d53bb
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296b48eb9f
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ad1c76106a
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28af5da4f3
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c6923c209c
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6fffa3e879
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ea3632326b
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5b763a33bc
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@@ -0,0 +1,15 @@
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#pragma once
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/*
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* A header file to store all the constants used in the project.
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*/
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#include <Arduino.h>
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#define LCD_I2C_ADDRESS 0x27
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#define LCD_COLS 20
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#define LCD_ROWS 4
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#define ACTION_INTERVAL 60000 // 1 minute
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#define MAXIMUM_STAT 100
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#define ANIMATION_FRAME_INTERVAL 1500 // Time in milliseconds between animation frames
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#define DEBOUNCE_DELAY 50 // Debounce delay in milliseconds for the joystick button
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+5
-3
@@ -1,23 +1,25 @@
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#pragma once
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#include <Arduino.h>
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#include <LiquidCrystal_I2C.h>
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#include "constants.hpp"
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#include "menu.hpp"
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#include "pet.hpp"
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/*
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* A helper class to facilitate drawing on a HD44780 LCD display.
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*/
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class Display {
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public:
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Display(uint8_t addr = 0x27, uint8_t cols = 20, uint8_t rows = 4);
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Display();
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void begin();
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void clear();
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void drawPetStats(Pet& pet);
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void drawPet(Pet& pet);
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void drawBuffer(String buffer[]);
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void drawMenu(Menu& menu);
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LiquidCrystal_I2C& getLCD();
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private:
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uint8_t rows;
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uint8_t cols;
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LiquidCrystal_I2C lcd;
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};
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+5
-11
@@ -1,22 +1,16 @@
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#pragma once
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#include <LibPrintf.h>
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#include "joystick.hpp"
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#include "display.hpp"
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#include "menu.hpp"
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#define ACTION_INTERVAL 60000 // 1 minute
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#define MAXIMUM_STAT 100
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#include "pet.hpp"
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typedef struct {
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bool dead;
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bool menuOpen;
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int hunger;
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int joy;
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int energy;
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int cleanliness;
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Pet pet;
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uint64_t lastActionTime;
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bool shouldClear;
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bool isMenuOpen;
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bool shouldClearDisplay;
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} GameState;
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class Game {
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+17
-4
@@ -1,5 +1,6 @@
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#pragma once
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#include <Arduino.h>
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#include "constants.hpp"
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/*
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* A helper class to read values from the KY-023 joystick module.
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@@ -25,15 +26,27 @@ class Joystick {
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Joystick();
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double getX() const;
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double getY() const;
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bool isPressed() const;
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bool isPressed();
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JoystickDirection getDirection() const;
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private:
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class Switch {
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public:
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Switch(uint8_t pin);
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bool isPressed();
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private:
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uint8_t pin;
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bool lastKnownState;
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bool lastStableState;
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uint64_t lastDebounceTime;
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};
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uint8_t vrx;
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uint8_t vry;
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uint8_t sw;
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Switch sw;
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uint8_t xOffset;
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uint8_t yOffset;
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const uint8_t xOffset = 13;
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const uint8_t yOffset = 10;
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const uint8_t deadzone = 15; // Deadzone threshold to prevent jitter around the center position
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};
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+2
-2
@@ -1,6 +1,6 @@
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#pragma once
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#define MENU_ITEM_COUNT 4
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#include <Arduino.h>
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#include "constants.hpp"
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#include "joystick.hpp"
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class Menu {
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@@ -12,6 +12,6 @@ class Menu {
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String& getItemAt(size_t index);
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size_t getCurrentItemIndex() const;
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private:
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String items[MENU_ITEM_COUNT];
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String items[LCD_ROWS];
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int currentItem;
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};
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@@ -0,0 +1,31 @@
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#pragma once
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#include <Arduino.h>
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#include "constants.hpp"
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class Pet {
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public:
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Pet();
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bool isAlive;
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void updateHunger(int8_t delta);
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void updateJoy(int8_t delta);
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void updateEnergy(int8_t delta);
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void updateCleanliness(int8_t delta);
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int8_t getHunger() const;
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int8_t getJoy() const;
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int8_t getEnergy() const;
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int8_t getCleanliness() const;
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String getReasonForDeath() const;
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byte getAnimationFrame();
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private:
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int8_t hunger;
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int8_t joy;
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int8_t energy;
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int8_t cleanliness;
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String reasonForDeath;
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byte lastAnimationFrame;
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uint64_t lastAnimationFrameTime;
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};
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@@ -18,5 +18,4 @@ monitor_speed = 9600
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; External libraries
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lib_deps =
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embeddedartistry/LibPrintf@1.2.13
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marcoschwartz/LiquidCrystal_I2C@1.1.4
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+49
-6
@@ -1,11 +1,36 @@
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#include "display.hpp"
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// Initialize the LCD display with the specified number of columns and rows, using the I2C address.
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Display::Display(uint8_t addr, uint8_t cols, uint8_t rows) : rows(rows), cols(cols), lcd(addr, cols, rows) {}
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Display::Display() : lcd(LCD_I2C_ADDRESS, LCD_COLS, LCD_ROWS) {}
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void Display::begin() {
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byte CUSTOM_CHAR_PET1[] = {
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B00100,
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B01110,
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B11111,
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B10101,
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B11111,
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B11111,
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B10001,
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B11111
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};
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byte CUSTOM_CHAR_PET2[] = {
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B00100,
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B01110,
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B11111,
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B10101,
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B11111,
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B10001,
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B11011,
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B11111
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};
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lcd.init();
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lcd.backlight();
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// Create a custom character for the pet
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lcd.createChar(0, CUSTOM_CHAR_PET1);
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lcd.createChar(1, CUSTOM_CHAR_PET2);
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}
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void Display::clear() {
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@@ -14,23 +39,41 @@ void Display::clear() {
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void Display::drawBuffer(String buffer[]) {
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clear();
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for (size_t i = 0; i < rows; i++) {
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for (size_t i = 0; i < LCD_ROWS; i++) {
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lcd.setCursor(0, i);
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lcd.print(buffer[i].substring(0, cols)); // Ensure we only print up to the number of columns
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lcd.print(buffer[i].substring(0, LCD_COLS)); // Ensure we only print up to the number of columns
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}
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}
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void Display::drawPetStats(Pet &pet) {
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clear();
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lcd.setCursor(0, 0);
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lcd.print("Hunger: " + String(pet.getHunger()));
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lcd.setCursor(0, 1);
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lcd.print("Joy: " + String(pet.getJoy()));
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lcd.setCursor(0, 2);
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lcd.print("Energy: " + String(pet.getEnergy()));
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lcd.setCursor(0, 3);
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lcd.print("Cleanliness: " + String(pet.getCleanliness()));
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}
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void Display::drawPet(Pet &pet) {
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lcd.setCursor(LCD_COLS - 2, LCD_ROWS / 2 - 1); // Position the pet
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lcd.write(pet.getAnimationFrame()); // Draw the custom pet character
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}
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void Display::drawMenu(Menu &menu) {
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clear();
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size_t currentItemIndex = menu.getCurrentItemIndex();
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for (size_t i = 0; i < MENU_ITEM_COUNT; i++) {
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for (size_t i = 0; i < LCD_ROWS; i++) {
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lcd.setCursor(0, i);
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String item = menu.getItemAt(i);
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if (i == currentItemIndex) {
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lcd.print("> " + item);
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lcd.print(("> " + item).substring(0, LCD_COLS)); // Add a ">" to indicate the current item
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} else {
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lcd.print(" " + item);
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lcd.print((" " + item).substring(0, LCD_COLS)); // Indent non-selected items
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}
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}
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}
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+51
-48
@@ -2,14 +2,10 @@
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Game::Game() : joystick(), display(), menu() {
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state = (GameState) {
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.dead = false,
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.menuOpen = false,
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.hunger = 0,
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.joy = 100,
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.energy = 100,
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.cleanliness = 100,
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.pet = Pet(),
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.lastActionTime = 0,
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.shouldClear = false,
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.isMenuOpen = false,
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.shouldClearDisplay = true,
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};
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String items[] = {
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@@ -32,14 +28,14 @@ void Game::begin() {
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void Game::update() {
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// If the pet is dead, we don't need to update its state
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if (state.dead) {
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if (!state.pet.isAlive) {
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return;
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}
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bool isPressed = joystick.isPressed();
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// If the menu is open, we don't need to update the pet's state
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if (state.menuOpen) {
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if (state.isMenuOpen) {
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JoystickDirection direction = joystick.getDirection();
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if (menu.updateCurrentItem(direction)) {
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forceUpdate("Menu navigation");
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@@ -47,7 +43,7 @@ void Game::update() {
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// If the joystick is pressed, execute the current menu item
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if (isPressed) {
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state.menuOpen = false;
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state.isMenuOpen = false;
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// Based on the current menu item, perform the corresponding action
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switch (menu.getCurrentItemIndex()) {
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case 0:
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@@ -70,7 +66,7 @@ void Game::update() {
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// If the joystick is pressed and the menu is not open, open the menu
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if (isPressed) {
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state.menuOpen = true;
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state.isMenuOpen = true;
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forceUpdate("Opening menu");
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return;
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}
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@@ -78,74 +74,81 @@ void Game::update() {
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// Update the pet's stats based on the time elapsed since the last action
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uint64_t currentTime = millis();
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if (currentTime - state.lastActionTime >= ACTION_INTERVAL) {
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state.hunger += 10;
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state.joy -= 5;
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state.energy -= 5;
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state.cleanliness -= 5;
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state.pet.updateHunger(10);
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state.pet.updateJoy(-5);
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state.pet.updateEnergy(-5);
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state.pet.updateCleanliness(-5);
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state.lastActionTime = currentTime;
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forceUpdate("Time-based stat update");
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}
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// Check if the pet has died from any of the conditions
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bool starvedToDeath = state.hunger >= MAXIMUM_STAT;
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bool diedOfBoredom = state.joy <= -MAXIMUM_STAT;
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bool diedOfExhaustion = state.energy <= -MAXIMUM_STAT;
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bool diedOfFilth = state.cleanliness <= -MAXIMUM_STAT;
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state.dead = starvedToDeath || diedOfBoredom || diedOfExhaustion || diedOfFilth;
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}
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void Game::render() {
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if (state.shouldClear) {
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display.clear();
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state.shouldClear = false;
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// If the display doesn't need to be cleared, we can skip rendering
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if (!state.shouldClearDisplay) {
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// However, we still need to draw the pet if it's alive and
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// we're not in the menu
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if (state.pet.isAlive && !state.isMenuOpen) {
|
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display.drawPet(state.pet);
|
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}
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|
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if (state.menuOpen) {
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return;
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}
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|
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state.shouldClearDisplay = false;
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|
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if (state.isMenuOpen) {
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display.drawMenu(menu);
|
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Serial.println("Rendering menu");
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return;
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}
|
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}
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|
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if (state.menuOpen) {
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// If the pet is dead, display a message and return
|
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if (!state.pet.isAlive) {
|
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String buffer[LCD_ROWS] = {
|
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"Your pet has died of",
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state.pet.getReasonForDeath() + ".",
|
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"Reset the device",
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"to start over."
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};
|
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|
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display.drawBuffer(buffer);
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return;
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}
|
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|
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if (state.dead) {
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display.getLCD().print("Your pet has died.");
|
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return;
|
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}
|
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|
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display.getLCD().setCursor(0, 0);
|
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display.getLCD().print("H: " + String(state.hunger));
|
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display.getLCD().setCursor(0, 1);
|
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display.getLCD().print("J: " + String(state.joy));
|
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display.getLCD().setCursor(0, 2);
|
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display.getLCD().print("E: " + String(state.energy));
|
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display.getLCD().setCursor(0, 3);
|
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display.getLCD().print("C: " + String(state.cleanliness));
|
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// Render the pet's stats on the display
|
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display.drawPetStats(state.pet);
|
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}
|
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|
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void Game::forceUpdate(String reason) {
|
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if (!state.shouldClear) {
|
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if (!state.shouldClearDisplay) {
|
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Serial.println("Forcing update: " + reason);
|
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state.shouldClear = true;
|
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state.shouldClearDisplay = true;
|
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}
|
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}
|
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|
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void Game::feed() {
|
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state.hunger += 20;
|
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if (state.pet.isAlive) {
|
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state.pet.updateHunger(-20);
|
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}
|
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}
|
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|
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void Game::play() {
|
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state.joy += 20;
|
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if (state.pet.isAlive) {
|
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state.pet.updateJoy(20);
|
||||
}
|
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}
|
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|
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void Game::sleep() {
|
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state.energy += 20;
|
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if (state.pet.isAlive) {
|
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state.pet.updateEnergy(20);
|
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}
|
||||
}
|
||||
|
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void Game::clean() {
|
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state.cleanliness += 20;
|
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if (state.pet.isAlive) {
|
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state.pet.updateCleanliness(20);
|
||||
}
|
||||
}
|
||||
|
||||
+31
-4
@@ -1,10 +1,37 @@
|
||||
#include "joystick.hpp"
|
||||
|
||||
Joystick::Switch::Switch(uint8_t pin) : pin(pin), lastKnownState(HIGH), lastStableState(HIGH), lastDebounceTime(0) {
|
||||
pinMode(pin, INPUT_PULLUP); // Use internal pull-up resistor
|
||||
}
|
||||
|
||||
bool Joystick::Switch::isPressed() {
|
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bool state = digitalRead(pin);
|
||||
|
||||
// Check for state change and debounce
|
||||
if (state != lastKnownState) {
|
||||
lastDebounceTime = millis(); // Reset debounce timer
|
||||
lastKnownState = state;
|
||||
}
|
||||
|
||||
// If the state has been stable for longer than the debounce delay, update the stable state
|
||||
if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY) {
|
||||
if (lastStableState != state) {
|
||||
lastStableState = state; // Update stable state
|
||||
return state == LOW; // Return true if the button is pressed (active LOW)
|
||||
}
|
||||
}
|
||||
|
||||
return false; // No change in button state
|
||||
}
|
||||
|
||||
// Initialize the joystick pins in the constructor
|
||||
Joystick::Joystick() : vrx(A0), vry(A1), sw(4) {
|
||||
Joystick::Joystick() : vrx(A0), vry(A1), sw(Switch(4)) {
|
||||
pinMode(vrx, INPUT);
|
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pinMode(vry, INPUT);
|
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pinMode(sw, INPUT_PULLUP);
|
||||
|
||||
// TODO: Calibrate the joystick by reading the center position and storing it as an offset
|
||||
xOffset = 10;
|
||||
yOffset = 13;
|
||||
}
|
||||
|
||||
// Map the analog readings from the joystick to a range of -100 to 100 for both X and Y axes
|
||||
@@ -17,8 +44,8 @@ double Joystick::getY() const {
|
||||
}
|
||||
|
||||
// Check if the joystick button is pressed (active LOW)
|
||||
bool Joystick::isPressed() const {
|
||||
return digitalRead(sw) == LOW;
|
||||
bool Joystick::isPressed() {
|
||||
return sw.isPressed();
|
||||
}
|
||||
|
||||
// Determine the direction of the joystick based on the X and Y values, considering a deadzone to prevent jitter
|
||||
|
||||
+3
-3
@@ -4,7 +4,7 @@ Menu::Menu() : currentItem(0) {}
|
||||
|
||||
void Menu::setItems(String* items) {
|
||||
this->currentItem = 0;
|
||||
for (int i = 0; i < MENU_ITEM_COUNT; i++) {
|
||||
for (int i = 0; i < LCD_ROWS; i++) {
|
||||
this->items[i] = items[i];
|
||||
}
|
||||
}
|
||||
@@ -12,10 +12,10 @@ void Menu::setItems(String* items) {
|
||||
bool Menu::updateCurrentItem(JoystickDirection &direction) {
|
||||
switch (direction) {
|
||||
case JoystickDirection::UP:
|
||||
currentItem = (currentItem - 1 + MENU_ITEM_COUNT) % MENU_ITEM_COUNT;
|
||||
currentItem = (currentItem - 1 + LCD_ROWS) % LCD_ROWS;
|
||||
return true;
|
||||
case JoystickDirection::DOWN:
|
||||
currentItem = (currentItem + 1) % MENU_ITEM_COUNT;
|
||||
currentItem = (currentItem + 1) % LCD_ROWS;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
#include "pet.hpp"
|
||||
|
||||
Pet::Pet() :
|
||||
isAlive(true),
|
||||
hunger(0),
|
||||
joy(100),
|
||||
energy(100),
|
||||
cleanliness(100),
|
||||
reasonForDeath(""),
|
||||
lastAnimationFrame(0),
|
||||
lastAnimationFrameTime(0)
|
||||
{}
|
||||
|
||||
void Pet::updateHunger(int8_t delta) {
|
||||
hunger += delta;
|
||||
|
||||
if (hunger < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overfeeding";
|
||||
return;
|
||||
}
|
||||
|
||||
if (hunger > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "starvation";
|
||||
}
|
||||
}
|
||||
|
||||
void Pet::updateJoy(int8_t delta) {
|
||||
joy += delta;
|
||||
|
||||
if (joy < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "depression";
|
||||
return;
|
||||
}
|
||||
|
||||
if (joy > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overstimulation";
|
||||
}
|
||||
}
|
||||
|
||||
void Pet::updateEnergy(int8_t delta) {
|
||||
energy += delta;
|
||||
|
||||
if (energy < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "exhaustion";
|
||||
return;
|
||||
}
|
||||
|
||||
if (energy > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overresting";
|
||||
}
|
||||
}
|
||||
|
||||
void Pet::updateCleanliness(int8_t delta) {
|
||||
cleanliness += delta;
|
||||
|
||||
if (cleanliness < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "disease";
|
||||
return;
|
||||
}
|
||||
|
||||
if (cleanliness > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overcleaning";
|
||||
}
|
||||
}
|
||||
|
||||
int8_t Pet::getHunger() const {
|
||||
return hunger;
|
||||
}
|
||||
|
||||
int8_t Pet::getJoy() const {
|
||||
return joy;
|
||||
}
|
||||
|
||||
int8_t Pet::getEnergy() const {
|
||||
return energy;
|
||||
}
|
||||
|
||||
int8_t Pet::getCleanliness() const {
|
||||
return cleanliness;
|
||||
}
|
||||
|
||||
String Pet::getReasonForDeath() const {
|
||||
return reasonForDeath;
|
||||
}
|
||||
|
||||
byte Pet::getAnimationFrame() {
|
||||
uint64_t currentTime = millis();
|
||||
|
||||
if (currentTime - lastAnimationFrameTime >= ANIMATION_FRAME_INTERVAL) {
|
||||
lastAnimationFrameTime = currentTime;
|
||||
lastAnimationFrame = (lastAnimationFrame + 1) % 2; // Alternate between frame 0 and 1
|
||||
}
|
||||
|
||||
return lastAnimationFrame;
|
||||
}
|
||||
Reference in New Issue
Block a user