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@@ -5,7 +5,7 @@ An open-source implementation of the Tamagotchi virtual pet game, designed to ru
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## Bill of Materials
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- Arduino Nano (ATmega328P)
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- KY-023 Joystick Module
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- SSD1306 OLED Display (128x64)
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- HD44780 Character LCD (20x4 or 16x2, can be changed in the code)
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## Development
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After cloning the repository, navigate to the project directory and run `make build` to compile the code. To upload the compiled firmware to your Arduino Nano, use `make upload`.
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@@ -0,0 +1,15 @@
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#pragma once
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/*
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* A header file to store all the constants used in the project.
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*/
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#include <Arduino.h>
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#define LCD_I2C_ADDRESS 0x27
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#define LCD_COLS 20
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#define LCD_ROWS 4
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#define ACTION_INTERVAL 60000 // 1 minute
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#define MAXIMUM_STAT 100
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#define ANIMATION_FRAME_INTERVAL 1500 // Time in milliseconds between animation frames
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#define DEBOUNCE_DELAY 50 // Debounce delay in milliseconds for the joystick button
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+14
-5
@@ -1,16 +1,25 @@
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#pragma once
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#include <Arduino.h>
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#include <U8g2lib.h>
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#include <LiquidCrystal_I2C.h>
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#include "constants.hpp"
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#include "menu.hpp"
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#include "pet.hpp"
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/*
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* A helper class to facilitate drawing on the SSD1306 OLED display using the U8g2 library.
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* A helper class to facilitate drawing on a HD44780 LCD display.
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*/
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class Display {
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public:
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Display();
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bool begin();
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void drawJoystick(double x, double y, bool pressed);
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void begin();
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void clear();
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void drawPetStats(Pet& pet);
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void drawPet(Pet& pet);
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void drawBuffer(String buffer[]);
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void drawMenu(Menu& menu);
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LiquidCrystal_I2C& getLCD();
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private:
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U8G2_SSD1306_128X64_NONAME_F_HW_I2C oled;
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LiquidCrystal_I2C lcd;
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};
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@@ -0,0 +1,36 @@
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#pragma once
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#include "joystick.hpp"
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#include "display.hpp"
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#include "menu.hpp"
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#include "pet.hpp"
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typedef struct {
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Pet pet;
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uint64_t lastActionTime;
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bool isMenuOpen;
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bool shouldClearDisplay;
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} GameState;
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class Game {
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public:
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Game();
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void begin();
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void update();
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void render();
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protected:
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void forceUpdate(String reason);
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void feed();
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void play();
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void sleep();
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void clean();
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private:
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GameState state;
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Joystick joystick;
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Display display;
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String* items;
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Menu menu;
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};
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+29
-5
@@ -1,5 +1,6 @@
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#pragma once
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#include <Arduino.h>
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#include "constants.hpp"
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/*
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* A helper class to read values from the KY-023 joystick module.
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@@ -11,18 +12,41 @@
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*
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* Note: The button is active LOW and requires a pull-up resistor, which can either be external (10kΩ)
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* or the internal pull-up resistor of the microcontroller (default).
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*
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* TODO: Add "deadzone" handling to prevent small joystick movements from being registered as input.
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*/
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enum JoystickDirection {
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CENTER,
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UP,
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DOWN,
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LEFT,
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RIGHT
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};
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class Joystick {
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public:
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Joystick();
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double getX() const;
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double getY() const;
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bool isPressed() const;
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bool isPressed();
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JoystickDirection getDirection() const;
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private:
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class Switch {
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public:
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Switch(uint8_t pin);
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bool isPressed();
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private:
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uint8_t pin;
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bool lastKnownState;
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bool lastStableState;
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uint64_t lastDebounceTime;
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};
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uint8_t vrx;
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uint8_t vry;
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uint8_t sw;
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Switch sw;
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uint8_t xOffset;
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uint8_t yOffset;
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const uint8_t deadzone = 15; // Deadzone threshold to prevent jitter around the center position
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};
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@@ -0,0 +1,17 @@
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#pragma once
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#include <Arduino.h>
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#include "constants.hpp"
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#include "joystick.hpp"
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class Menu {
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public:
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Menu();
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void setItems(String* items);
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bool updateCurrentItem(JoystickDirection& direction);
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String& getItemAt(size_t index);
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size_t getCurrentItemIndex() const;
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private:
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String items[LCD_ROWS];
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int currentItem;
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};
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@@ -0,0 +1,31 @@
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#pragma once
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#include <Arduino.h>
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#include "constants.hpp"
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class Pet {
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public:
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Pet();
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bool isAlive;
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void updateHunger(int8_t delta);
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void updateJoy(int8_t delta);
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void updateEnergy(int8_t delta);
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void updateCleanliness(int8_t delta);
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int8_t getHunger() const;
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int8_t getJoy() const;
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int8_t getEnergy() const;
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int8_t getCleanliness() const;
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String getReasonForDeath() const;
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byte getAnimationFrame();
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private:
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int8_t hunger;
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int8_t joy;
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int8_t energy;
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int8_t cleanliness;
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String reasonForDeath;
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byte lastAnimationFrame;
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uint64_t lastAnimationFrameTime;
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};
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+1
-2
@@ -18,5 +18,4 @@ monitor_speed = 9600
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; External libraries
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lib_deps =
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embeddedartistry/LibPrintf@1.2.13
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olikraus/U8g2@2.36.18
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marcoschwartz/LiquidCrystal_I2C@1.1.4
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+75
-26
@@ -1,34 +1,83 @@
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#include "display.hpp"
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// Initialize the OLED display with the appropriate settings for the SSD1306 128x64 display utilizing hardware I2C.
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// The constructor initializes the U8g2 library with the correct parameters for the display and communication method.
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Display::Display() : oled(U8G2_R0, U8X8_PIN_NONE) {}
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// Initialize the LCD display with the specified number of columns and rows, using the I2C address.
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Display::Display() : lcd(LCD_I2C_ADDRESS, LCD_COLS, LCD_ROWS) {}
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// Try to initialize the OLED display. If initialization fails, print an error message to the serial console and return false.
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// Otherwise, set the default font and return true.
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bool Display::begin() {
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if (!oled.begin()) {
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Serial.println("Failed to initialize OLED display");
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return false;
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void Display::begin() {
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byte CUSTOM_CHAR_PET1[] = {
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B00100,
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B01110,
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B11111,
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B10101,
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B11111,
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B11111,
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B10001,
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B11111
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};
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byte CUSTOM_CHAR_PET2[] = {
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B00100,
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B01110,
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B11111,
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B10101,
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B11111,
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B10001,
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B11011,
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B11111
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};
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lcd.init();
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lcd.backlight();
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// Create a custom character for the pet
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lcd.createChar(0, CUSTOM_CHAR_PET1);
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lcd.createChar(1, CUSTOM_CHAR_PET2);
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}
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void Display::clear() {
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lcd.clear();
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}
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void Display::drawBuffer(String buffer[]) {
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clear();
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for (size_t i = 0; i < LCD_ROWS; i++) {
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lcd.setCursor(0, i);
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lcd.print(buffer[i].substring(0, LCD_COLS)); // Ensure we only print up to the number of columns
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}
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oled.setFont(u8g2_font_profont22_mn);
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return true;
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}
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// TODO: Remove this method in the future
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void Display::drawJoystick(double x, double y, bool pressed) {
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oled.clearBuffer();
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void Display::drawPetStats(Pet &pet) {
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clear();
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// Map the joystick values from -100 to 100 to the display coordinates (0 to 128 for X and 0 to 64 for Y)
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int16_t centerX = oled.getWidth() / 2;
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int16_t centerY = oled.getHeight() / 2;
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int16_t posX = map(x, -100, 100, centerX - 50, centerX + 50);
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int16_t posY = map(y, -100, 100, centerY + 50, centerY - 50); // Invert Y-axis for display
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// Draw the joystick position as a filled circle
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oled.setDrawColor(1); // Set color to white
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oled.drawCircle(posX, posY, pressed ? 10 : 5); // Larger circle if pressed
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oled.sendBuffer();
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lcd.setCursor(0, 0);
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lcd.print("Hunger: " + String(pet.getHunger()));
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lcd.setCursor(0, 1);
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lcd.print("Joy: " + String(pet.getJoy()));
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lcd.setCursor(0, 2);
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lcd.print("Energy: " + String(pet.getEnergy()));
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lcd.setCursor(0, 3);
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lcd.print("Cleanliness: " + String(pet.getCleanliness()));
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}
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void Display::drawPet(Pet &pet) {
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lcd.setCursor(LCD_COLS - 2, LCD_ROWS / 2 - 1); // Position the pet
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lcd.write(pet.getAnimationFrame()); // Draw the custom pet character
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}
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void Display::drawMenu(Menu &menu) {
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clear();
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size_t currentItemIndex = menu.getCurrentItemIndex();
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for (size_t i = 0; i < LCD_ROWS; i++) {
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lcd.setCursor(0, i);
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String item = menu.getItemAt(i);
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if (i == currentItemIndex) {
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lcd.print(("> " + item).substring(0, LCD_COLS)); // Add a ">" to indicate the current item
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} else {
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lcd.print((" " + item).substring(0, LCD_COLS)); // Indent non-selected items
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}
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}
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}
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LiquidCrystal_I2C& Display::getLCD() {
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return lcd;
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}
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+154
@@ -0,0 +1,154 @@
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#include "game.hpp"
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Game::Game() : joystick(), display(), menu() {
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state = (GameState) {
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.pet = Pet(),
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.lastActionTime = 0,
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.isMenuOpen = false,
|
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.shouldClearDisplay = true,
|
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};
|
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String items[] = {
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"Feed",
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"Play",
|
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"Sleep",
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"Clean"
|
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};
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menu.setItems(items);
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}
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void Game::begin() {
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Serial.begin(9600);
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while (!Serial) {
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delay(10);
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}
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display.begin();
|
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}
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void Game::update() {
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// If the pet is dead, we don't need to update its state
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if (!state.pet.isAlive) {
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return;
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}
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bool isPressed = joystick.isPressed();
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// If the menu is open, we don't need to update the pet's state
|
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if (state.isMenuOpen) {
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JoystickDirection direction = joystick.getDirection();
|
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if (menu.updateCurrentItem(direction)) {
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forceUpdate("Menu navigation");
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}
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// If the joystick is pressed, execute the current menu item
|
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if (isPressed) {
|
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state.isMenuOpen = false;
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// Based on the current menu item, perform the corresponding action
|
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switch (menu.getCurrentItemIndex()) {
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case 0:
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feed();
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break;
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case 1:
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play();
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break;
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case 2:
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sleep();
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break;
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case 3:
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clean();
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break;
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}
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forceUpdate("Menu action");
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}
|
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return;
|
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}
|
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|
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// If the joystick is pressed and the menu is not open, open the menu
|
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if (isPressed) {
|
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state.isMenuOpen = true;
|
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forceUpdate("Opening menu");
|
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return;
|
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}
|
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|
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// Update the pet's stats based on the time elapsed since the last action
|
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uint64_t currentTime = millis();
|
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if (currentTime - state.lastActionTime >= ACTION_INTERVAL) {
|
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state.pet.updateHunger(10);
|
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state.pet.updateJoy(-5);
|
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state.pet.updateEnergy(-5);
|
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state.pet.updateCleanliness(-5);
|
||||
|
||||
state.lastActionTime = currentTime;
|
||||
|
||||
forceUpdate("Time-based stat update");
|
||||
}
|
||||
}
|
||||
|
||||
void Game::render() {
|
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// If the display doesn't need to be cleared, we can skip rendering
|
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if (!state.shouldClearDisplay) {
|
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// However, we still need to draw the pet if it's alive and
|
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// we're not in the menu
|
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if (state.pet.isAlive && !state.isMenuOpen) {
|
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display.drawPet(state.pet);
|
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}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
state.shouldClearDisplay = false;
|
||||
|
||||
if (state.isMenuOpen) {
|
||||
display.drawMenu(menu);
|
||||
Serial.println("Rendering menu");
|
||||
return;
|
||||
}
|
||||
|
||||
// If the pet is dead, display a message and return
|
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if (!state.pet.isAlive) {
|
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String buffer[LCD_ROWS] = {
|
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"Your pet has died of",
|
||||
state.pet.getReasonForDeath() + ".",
|
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"Reset the device",
|
||||
"to start over."
|
||||
};
|
||||
|
||||
display.drawBuffer(buffer);
|
||||
return;
|
||||
}
|
||||
|
||||
// Render the pet's stats on the display
|
||||
display.drawPetStats(state.pet);
|
||||
}
|
||||
|
||||
void Game::forceUpdate(String reason) {
|
||||
if (!state.shouldClearDisplay) {
|
||||
Serial.println("Forcing update: " + reason);
|
||||
state.shouldClearDisplay = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Game::feed() {
|
||||
if (state.pet.isAlive) {
|
||||
state.pet.updateHunger(-20);
|
||||
}
|
||||
}
|
||||
|
||||
void Game::play() {
|
||||
if (state.pet.isAlive) {
|
||||
state.pet.updateJoy(20);
|
||||
}
|
||||
}
|
||||
|
||||
void Game::sleep() {
|
||||
if (state.pet.isAlive) {
|
||||
state.pet.updateEnergy(20);
|
||||
}
|
||||
}
|
||||
|
||||
void Game::clean() {
|
||||
if (state.pet.isAlive) {
|
||||
state.pet.updateCleanliness(20);
|
||||
}
|
||||
}
|
||||
+52
-6
@@ -1,22 +1,68 @@
|
||||
#include "joystick.hpp"
|
||||
|
||||
Joystick::Switch::Switch(uint8_t pin) : pin(pin), lastKnownState(HIGH), lastStableState(HIGH), lastDebounceTime(0) {
|
||||
pinMode(pin, INPUT_PULLUP); // Use internal pull-up resistor
|
||||
}
|
||||
|
||||
bool Joystick::Switch::isPressed() {
|
||||
bool state = digitalRead(pin);
|
||||
|
||||
// Check for state change and debounce
|
||||
if (state != lastKnownState) {
|
||||
lastDebounceTime = millis(); // Reset debounce timer
|
||||
lastKnownState = state;
|
||||
}
|
||||
|
||||
// If the state has been stable for longer than the debounce delay, update the stable state
|
||||
if ((millis() - lastDebounceTime) > DEBOUNCE_DELAY) {
|
||||
if (lastStableState != state) {
|
||||
lastStableState = state; // Update stable state
|
||||
return state == LOW; // Return true if the button is pressed (active LOW)
|
||||
}
|
||||
}
|
||||
|
||||
return false; // No change in button state
|
||||
}
|
||||
|
||||
// Initialize the joystick pins in the constructor
|
||||
Joystick::Joystick() : vrx(A0), vry(A1), sw(4) {
|
||||
Joystick::Joystick() : vrx(A0), vry(A1), sw(Switch(4)) {
|
||||
pinMode(vrx, INPUT);
|
||||
pinMode(vry, INPUT);
|
||||
pinMode(sw, INPUT_PULLUP);
|
||||
|
||||
// TODO: Calibrate the joystick by reading the center position and storing it as an offset
|
||||
xOffset = 10;
|
||||
yOffset = 13;
|
||||
}
|
||||
|
||||
// Map the analog readings from the joystick to a range of -100 to 100 for both X and Y axes
|
||||
double Joystick::getX() const {
|
||||
return map(analogRead(vrx), 0, 1023, -100, 100);
|
||||
return map(analogRead(vrx), 0, 1023, -100, 100) + xOffset;
|
||||
}
|
||||
|
||||
double Joystick::getY() const {
|
||||
return map(analogRead(vry), 0, 1023, -100, 100);
|
||||
return map(analogRead(vry), 0, 1023, -100, 100) + yOffset;
|
||||
}
|
||||
|
||||
// Check if the joystick button is pressed (active LOW)
|
||||
bool Joystick::isPressed() const {
|
||||
return digitalRead(sw) == LOW;
|
||||
bool Joystick::isPressed() {
|
||||
return sw.isPressed();
|
||||
}
|
||||
|
||||
// Determine the direction of the joystick based on the X and Y values, considering a deadzone to prevent jitter
|
||||
JoystickDirection Joystick::getDirection() const {
|
||||
double x = getX();
|
||||
double y = getY();
|
||||
|
||||
if (abs(x) < deadzone && abs(y) < deadzone) {
|
||||
return CENTER;
|
||||
} else if (y > deadzone) {
|
||||
return UP;
|
||||
} else if (y < -deadzone) {
|
||||
return DOWN;
|
||||
} else if (x > deadzone) {
|
||||
return RIGHT;
|
||||
} else if (x < -deadzone) {
|
||||
return LEFT;
|
||||
}
|
||||
return CENTER; // Default to CENTER if no direction is detected
|
||||
}
|
||||
|
||||
+7
-29
@@ -1,35 +1,13 @@
|
||||
#include <Arduino.h>
|
||||
#include <LibPrintf.h>
|
||||
#include "joystick.hpp"
|
||||
#include "display.hpp"
|
||||
#include "game.hpp"
|
||||
|
||||
Joystick joystick;
|
||||
Display display;
|
||||
Game game;
|
||||
|
||||
void setup() {
|
||||
Serial.begin(9600);
|
||||
while (!Serial) {
|
||||
delay(10);
|
||||
}
|
||||
|
||||
// In case of OLED initialization failure, enter infinite loop
|
||||
if (!display.begin()) {
|
||||
while (true) {
|
||||
delay(1000);
|
||||
}
|
||||
}
|
||||
|
||||
pinMode(LED_BUILTIN, OUTPUT);
|
||||
game.begin();
|
||||
}
|
||||
|
||||
void loop() {
|
||||
double x = joystick.getX();
|
||||
double y = joystick.getY();
|
||||
bool pressed = joystick.isPressed();
|
||||
|
||||
printf("X: %.2f | Y: %.2f | Pressed: %s\n", x, y, pressed ? "Yes" : "No");
|
||||
display.drawJoystick(x, y, pressed);
|
||||
|
||||
digitalWrite(LED_BUILTIN, pressed ? HIGH : LOW);
|
||||
|
||||
delay(500);}
|
||||
game.update();
|
||||
delay(100); // Small delay to prevent overwhelming the CPU
|
||||
game.render();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
#include "menu.hpp"
|
||||
|
||||
Menu::Menu() : currentItem(0) {}
|
||||
|
||||
void Menu::setItems(String* items) {
|
||||
this->currentItem = 0;
|
||||
for (int i = 0; i < LCD_ROWS; i++) {
|
||||
this->items[i] = items[i];
|
||||
}
|
||||
}
|
||||
|
||||
bool Menu::updateCurrentItem(JoystickDirection &direction) {
|
||||
switch (direction) {
|
||||
case JoystickDirection::UP:
|
||||
currentItem = (currentItem - 1 + LCD_ROWS) % LCD_ROWS;
|
||||
return true;
|
||||
case JoystickDirection::DOWN:
|
||||
currentItem = (currentItem + 1) % LCD_ROWS;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
String& Menu::getItemAt(size_t index) {
|
||||
return items[index];
|
||||
}
|
||||
|
||||
size_t Menu::getCurrentItemIndex() const {
|
||||
return currentItem;
|
||||
}
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
#include "pet.hpp"
|
||||
|
||||
Pet::Pet() :
|
||||
isAlive(true),
|
||||
hunger(0),
|
||||
joy(100),
|
||||
energy(100),
|
||||
cleanliness(100),
|
||||
reasonForDeath(""),
|
||||
lastAnimationFrame(0),
|
||||
lastAnimationFrameTime(0)
|
||||
{}
|
||||
|
||||
void Pet::updateHunger(int8_t delta) {
|
||||
hunger += delta;
|
||||
|
||||
if (hunger < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overfeeding";
|
||||
return;
|
||||
}
|
||||
|
||||
if (hunger > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "starvation";
|
||||
}
|
||||
}
|
||||
|
||||
void Pet::updateJoy(int8_t delta) {
|
||||
joy += delta;
|
||||
|
||||
if (joy < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "depression";
|
||||
return;
|
||||
}
|
||||
|
||||
if (joy > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overstimulation";
|
||||
}
|
||||
}
|
||||
|
||||
void Pet::updateEnergy(int8_t delta) {
|
||||
energy += delta;
|
||||
|
||||
if (energy < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "exhaustion";
|
||||
return;
|
||||
}
|
||||
|
||||
if (energy > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overresting";
|
||||
}
|
||||
}
|
||||
|
||||
void Pet::updateCleanliness(int8_t delta) {
|
||||
cleanliness += delta;
|
||||
|
||||
if (cleanliness < 0) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "disease";
|
||||
return;
|
||||
}
|
||||
|
||||
if (cleanliness > MAXIMUM_STAT) {
|
||||
isAlive = false;
|
||||
reasonForDeath = "overcleaning";
|
||||
}
|
||||
}
|
||||
|
||||
int8_t Pet::getHunger() const {
|
||||
return hunger;
|
||||
}
|
||||
|
||||
int8_t Pet::getJoy() const {
|
||||
return joy;
|
||||
}
|
||||
|
||||
int8_t Pet::getEnergy() const {
|
||||
return energy;
|
||||
}
|
||||
|
||||
int8_t Pet::getCleanliness() const {
|
||||
return cleanliness;
|
||||
}
|
||||
|
||||
String Pet::getReasonForDeath() const {
|
||||
return reasonForDeath;
|
||||
}
|
||||
|
||||
byte Pet::getAnimationFrame() {
|
||||
uint64_t currentTime = millis();
|
||||
|
||||
if (currentTime - lastAnimationFrameTime >= ANIMATION_FRAME_INTERVAL) {
|
||||
lastAnimationFrameTime = currentTime;
|
||||
lastAnimationFrame = (lastAnimationFrame + 1) % 2; // Alternate between frame 0 and 1
|
||||
}
|
||||
|
||||
return lastAnimationFrame;
|
||||
}
|
||||
-11
@@ -1,11 +0,0 @@
|
||||
|
||||
This directory is intended for PlatformIO Test Runner and project tests.
|
||||
|
||||
Unit Testing is a software testing method by which individual units of
|
||||
source code, sets of one or more MCU program modules together with associated
|
||||
control data, usage procedures, and operating procedures, are tested to
|
||||
determine whether they are fit for use. Unit testing finds problems early
|
||||
in the development cycle.
|
||||
|
||||
More information about PlatformIO Unit Testing:
|
||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
|
||||
Reference in New Issue
Block a user